![]() Safe to say, unless you’re fully invested in Darksiders lore, the story offers little more than tying the path you take through the dungeons together. In order to return humanity to life, he must travel to the Tree of Life by order of the Crowfather. Death has taken it upon himself to balance the universe, the ultimate goal being to restore humanity and clear his brother War of his crimes after trapping the souls of their Nephilim brethren in an amulet. The game’s narrative runs parallel to the original Darksiders. Exploration is most always rewarded with either enemies to fight or chests to open, each subsequently offering some kind of loot or upgrade to your armour, clothing or weaponry. Away from the dungeons, he has a rather helpful habit of discovering treasure chests, so be sure to keep an eye on his movements.įortunately, there are enough puzzles buried in the dungeons keep the brain engaged – particularly near the end – as you attempt to navigate your way to the next dungeon room. Thankfully, your crow companion Dust is on hand to point you towards areas of interest if you’re finding it tricky to work out where to go next. Leaning heavily into their exploration aspects without feeling like a carbon copy, the game’s levels feel vast and open, even though there’s only really one way to find your way through. The inspirations of other titles run heavily throughout Darksiders II, and it would be somewhat foolish to proclaim this isn’t an amalgamation of the likes of Uncharted, Zelda and God of War, all wrapped up in one dark fantasy package. ![]() Death has a fair amount of ground to explore and when you’re not on the back of your trusty steed Despair – which you can summon in open areas as if from nowhere – you’ll be parkouring your way around dungeons, castles and fantastical ruins, all of which look pretty nice. In comparison to the original 2012 Wii U launch release, this Deathinitive Edition feels both smoother and faster. Tight gameplay has been a staple of the series since it began and thankfully Darksiders II hasn’t lost any of that particular magic. Trying them out for the first time on unsuspecting enemies is a complete and utter joy. Wielding a pair of Scythes that look and feel about as cool as you would expect, the combat throughout Darksiders II is perhaps its strongest asset it never becomes tiresome as Death picks up a swathe of new abilities throughout the campaign. His rather entertaining cockiness neatly counterbalances the game’s more melodramatic moments, and it’s never not fun to pay witness to comedic quips from one of the Four Horsemen of the Apocalypse.ĭeath is also extremely powerful, and it’s not long until you discover just how much trouble you’re in if you cross his path. Fortunately, there’s plenty to enjoy and those who have been awaiting this release will be more than satisfied.ĭarksiders II puts you in the boots of Death, a stroppy emo-manchild who appears to have never grown out of his rebellious Pantera phase. Four years later, and Darksiders III has been and gone, so of course the time is right for the Switch to get a port of its predecessor. It’s something to be celebrated when a port appears as if from nowhere, nearly four years after its initial release, and Darksiders II Deathinitive Edition is one such port it launched way back in 2015 with the ‘improved visuals’ and ‘better lighting’ that its subtitle hints at, much to the delight of those waiting patiently for Darksiders III to finally arrive. These include various weapon drops, armor and gold to use at merchant shops.There’s something to be said for how the Switch became the go-to console for remasters titles that have already seen the light elsewhere and are getting a new lease of life thanks to Nintendo’s console. Treasure chests are also sprinkled across the landscape, enticing you to complete short puzzles to get their rewarding contents. You’ll travel across the massive worlds and be bombarded by sub-quests, collectibles, and mini-dungeons along the way to major plot points. Of course, getting to the main dungeons is often a challenge itself, if only because you’ll want to take part in Darksiders II’s many distractions. If you aren't chatting with the NPCs in the hub towns or riding Death’s now instantly accessible horse, Despair, through wide-open areas, you'll be traversing dungeons. Each area is a wide-open world full of enemies and dungeons to explore. Death's mission takes him to multiple worlds plagued with a mysterious “Corruption,” including the giant Maker Uthane’s home world (the Scottish giant from the first Darksiders), the Land of the Dead, and the realms of angels and demons. As the duel scythe-wielding masked horseman, you won't be spending as much time confined to Earth as War did. The second rider, Death, sets out on a quest to prove his brother's innocence. Darksiders II's story takes place shortly after War allegedly brought forth the apocalyptic End War in the first game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |